Systems
Dual Dimensional Combat
Kyoto Xanadu's signature two-layer action. The Hirasaka Great Labyrinth is explored in 2D side-scrolling action; whe…
Soul Device
The soul-weapon every Qualified One manifests. Each character wields a distinct Soul Device weapon type (uchigatana,…
Action Cards & Support Cards
Card-based build layer. Action Cards and Support Cards are equipped within a Class CP (cost-point) budget to shape a…
Class & Class CP
Academy classes raise the three growth pillars — Wisdom, Virtue and Valor. Class CP is the cost-point budget that li…
Issen & Parry
The defensive core of 3D battles. Reading a red telegraph and timing an Issen counter negates the blow and opens a p…
Soul Accel
A gauge-fuelled burst state that extends combos and empowers actions once the Accel Gauge is charged.…
Secret Arts
Each Soul Device's ultimate art — high-cost, high-payoff finishers used to close out tough 3D encounters.…
Guardian Cards
An elemental loadout layer that aligns a character's kit toward specific elements for boss encounters. (Element adva…
Aether & Aether Poisoning
The energy of the Xanadu otherworld. Managing Aether — and avoiding Aether Poisoning during long dives — is part of …
Cursed Armor
A purification mechanic: cursed equipment recovered from the labyrinth must be cleansed before it can be used safely…
Hirasaka Great Labyrinth
The dungeon beneath Hirasaka Academy that connects to the otherworld Xanadu. Structured in layers with shifting 'Unc…
Facility Requests
The sidequest system. Facilities and characters post Requests of varying types that grant rewards, bonding progress …